![]() The change can be easily seen when you draw all the item level curves together:Ĭurrently, in Legion, stats scaling in armor pieces is steady in nature. These reductions, however, weren't done to more current content, like Mythic Tomb of Sargeras or Antorus gear, which still retains a 15 item level gap between difficulties. Those changes mean that, for instance, a character that is equipped in Heroic Nighthold gear will not be as far away from a character equipped with Mythic Nighthold gear, as far as effectiveness (Damage, Healing, Tanking) goes. ![]() You can see that the difference in powers between some expansions is as low as 8 item levels, meaning items from those sources will all have very similar attributes. The drawback of this change is that the difference in power from items will now be reduced for pre-Legion older content and even for early Legion content, but it shouldn't affect players getting high end gear from current PvP, Raids or Mythic Keystone dungeons.īelow you can see the max item level given by content from a given expansion, both before and after the item level squish, with Legion item levels in more detail afterwards. With Legion's item levels reaching 1000, Blizzard has decided to relocate the item level spectrum, so item levels don't start suffering the same effects as stats already have. While the stat squish for Warlords brought Mists of Pandaria numbers down to the 20~30k DPS range, BFA's squish, combined with the item level squish, should bring Legion numbers to the 10~15k DPS range, to put in perspective.īesides the stat squish, BFA also has an item level squish, which will be the first in World of Warcraft history. The previous stat squish happened in Warlords of Draenor, only two expansions ago, an indicative that it wasn't strong enough. This scaling, over the course of many expansions, lead to situations when numbers start to inflate to high that we start losing the grasp of what they represent, which entails the need of a stat squish. Item levels determine the scaling of items and, in nature, every 1 average item level increase, the power of an item, or character, is supposed to increase 1%, without accounting for changes in stat distributions. The need for such a change comes from the exponential nature of the game. Battle for Azeroth (BFA) will be the stage of World of Warcraft second stat squish and the first item level squish.
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